Playable Developer (Cocos Creator)

Hypercell Games , Posted 10 hours ago

Senior

Full time

Negotiable

Remote

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Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.

Our games reach millions of players worldwide.

What you can definitely know about us is:

  • Sand Balls game –360 M+

  • Rope and Balls – 62 M+

  • Freaky Stan – 52 M+

  • Garden Balls – 22 M+

  • Unpuzzle – 22 M+

  • Run&Gun – 13 M+

We’re looking for a Playable Developer (Cocos Creator) to join our creative team.

What are you working on?
  • Genres: Puzzle
  • Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
  • Build Playable Ads in Cocos end-to-end (gameplay loop, interactivity, UI, optimization, export for ad networks);

  • Independently prepare assets from Unity projects: extract, optimize, and reuse assets effectively (e.g. avoid “render everything to video/PNG”);

  • Create and evolve a Cocos playable starter kit/template: shared architecture, reusable components, standards, documentation;

  • Iterate with UA/Creative (hooks/first seconds variations, A/B variants, improvements based on performance data);

  • Collaborate with Creative Producers/Motion Designers on asset requirements, handoff formats, and checklists.

What kind of professional are we looking for?
  • Strong Cocos Creator experience (solid TypeScript/JavaScript; good understanding of HTML5/WebGL);

  • Solid 3D playable skills (camera/light/material basics, 3D scenes for HTML5/WebGL, awareness of WebGL 3D limitations);

  • Solid 2D playable skills (nodes/prefabs, animation, state machines, input/physics, UI);

  • Experience working with Unity, ability to independently extract and prepare all required assets from a Unity project for playable production;

  • Proven experience shipping playables for multiple ad networks (e.g., Google Ads, Meta, Unity Ads, AppLovin) and understanding typical constraints;

  • Strong playable performance optimization skills (build size discipline, load/first-interaction time, FPS/memory, atlasing/compression/profiling);

  • High work autonomy, can take ownership from asset extraction to final exports without micromanagement;

  • Spoken and written English and Russian.

    Nice to Have

  • Understanding of UA concepts and why playables behave the way they do (CTR/IPM/CPI, first 3–5 seconds, pacing, traffic quality impact);

  • Spine / DragonBones (or comparable skeletal animation workflows);

  • Shader proficiency (Cocos Effect/Material system or Shader Graph equivalents where applicable);

  • Experience diagnosing shader-related performance issues (overdraw, transparency, heavy fragment cost, reduce passes, avoid expensive features);

  • Ability to profile and optimize for WebGL/HTML5 (CPU/GPU bottlenecks, memory spikes, draw calls/overdraw, texture formats, batching, light baking vs real-time tradeoffs, mesh/material consolidation);

  • Asset pipeline optimization, strong understanding of texture compression, atlasing/sprite packing, mesh simplification basics, audio constraints;

  • Ability to set up repeatable production workflows (project template, reusable components, export/build checklists, basic documentation);

  • Experience migrating pipelines from a previous engine/framework to Cocos stack.

Why do we enjoy working here?
  • The opportunity to work on games played by millions of players;

  • Implement your bold ideas;

  • Paid vacation;

  • Support for professional development (training, coaching, and more);

  • Opportunity to grow and develop with the company;

  • Supportive and warm working atmosphere within the team.

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Hypercell Games

Company type: developer, publisher, product

Employees: 11-50

Platforms: Mobile

Genres: Action, Puzzle, Racing, Strategy, Shooter, Casual

http://hypercell.games

View all vacancies from Hypercell Games
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